27 YEARS WITH AN AARDVARK:
TWO-HANDED MAN INTERVIEWS DAVE
SIM
Dave Sim has dedicated a large segment of his life to documenting
the life of Cerebus the Aardvark in a series of graphic novels. When
he finishes the project in 2004, Cerebus's life story will consist
of 6000 pages of comics, an impressive and singular achievement. Dave
Sim's sophisticated writing, beautiful artwork and brilliant design
make Cerebus one of the high points in the history of modern comics.
The Two-Handed Man interviewed him in June of 2000, when Cerebus was
journeying north to reunite with his parents. Along the way, he runs
into fictional stand-ins for both F. Scott Fitzgerald and Ernest Hemingway,
with Sim expressing his analyses of them through the actions of their
counterparts in the story he is telling: fiction as a tool for literary
criticism.
THM:
As Cerebus makes his way up-river to his birth-place Sand Hills
Creek -- wasn't Sand Hills the original name of Kitchener, his literary
birthplace?
DS:
Yes. Sand Hills Creek is my cute way of combining Kitchener's original
name with Stoney Creek, the town where my parents first lived. I think
Comic ! is right around the corner from the house my parents built
themselves: 44 Wardrope Ave. which (I am told) I called Forty-Four
'Drope. My paternal grandparents lived just down the block at 16 Douglas
Place. -- This interview was originally prompted by
a conversation with the owner of a comic shop in Dave Sim's old home
town of Stoney Creek. Stoney Creek is just to the east of Hamilton,
Ontario, home base for Two Handed Man Publishing. Dave Sim has lived
most of his life in Kitchener, about 45 minutes away--THM.)
THM: He
gets to spend time with your version of Ernest Hemingway and you get
to devote an impressive amount of study and thought to Papa. My question
is, why Hemingway? After admitting you're no great admirer of his
work, it seems strange to give so much serious thought and energy
to him. then again, Dostoyevsky has never appeared in Cerebus, while
Oscar Wilde, a far lesser artist, 'guest-starred' in the Melmoth graphic
novel, clearly because Wilde's life helped you make a metaphorical
point. So what interested you about Hemingway that compelled you to
devote so much space to him?
DS: Well,
I'm no great admirer of Oscar Wilde's work either, in toto.
As you pointed out, it helped me to make a metaphorical point, or
rather, many metaphorical points. Using his too-saccharine "fairy
tale" voice for his "Jaka's Story" (the text pieces)
cast Jaka in an entirely different light than the one which she sees
herself and a far different light than the person that she was at
the time of the events depicted. All biography is fraudulant, being
my point. The only place that I make the point overtly is in the beginning
of the "Action Figures Pub" sequence in Going Home, a good
nine years after the fact. Just one of those things that I like to
do. I had hopes that there would be something of Hemingway's that
I would like enough to use as a raw material. I had high hopes for
Green Hills of Africa and Death in the Afternoon which is why I read
them last. One good chapter or grabby ten page sequence that I could
play with as I had played with Fitzgerald's Maury Noble monologue
in "Fall and the River". There was a lot of promise, to
me, in the one and two paragraph sketches featured in In Our Time
unfulfilled (to me) in To Have & have Not and For Whom the Bell
Tolls and his later works. My hope was that the promise had been fulfilled
in either Green Hills and Afternoon, both, or a part of either. No.
To me, they both consisted of a few clever tricks and a lot of typing.
MARY Hemingway's account of the 1953-54 safari turned out to be tailor-made
for my purposes. I hope everyone agrees once I've finished "Form
& Void".
THM:
Why Scott Fitzgerald?
DS: I
need a "third party" for Cerebus and Jaka after they had
gotten together. Actual infidelity, in my view, is often not required
for a third person to have a disastrous effect on a couple and that
was the sort of character I was looking for in the years before I
brought Cerebus and Jaka back togethr at the end of Ricky's story:
I intended to improvise eight or nine issues of basic honeymoon and
then "enter the villian". But what I was searching for was
a sympathetic villian. That was important, to me. Non-threatening
to Cerebus (if at any point Cerebus even remotely suspected that he
was "hustling Jaka" he would be a dead man) from Cerebus'
viewpoint but clearly a threat from what the reader could see unfolding.
Far, far more sophisticated. I read Zelda's Save Me The Waltz and
Fitzgerald's Tender is the Night for my own pleasure. About fifty
pages into Tender it seemed to me that I had found my man in Dick
Diver (who I pictured played by William Powell, ca. The Thin Man for
the movies were at the periphery of Fitzgerald's orbit, so a lot of
the William Powell/Myrna Loy banter is second and third generation
Scott and Zelda. Of course Dick Diver was an idealized Fitzgerald
as I discovered when I began to research the character and, luckily
enough, Fitzgerald himselfproved to be an even better"fit"
for my story's purposes than Dick Diver.
THM:
Cerebus #235, Going Home part 4, is one of my very favourite comics
of all time. That two-page spread near the end where Cerebus is silently
and powerfully pushed away from Jaka by the page layouts themselves,
with him ending up imprisoned alone in a stormy panel and Jaka pushed
out into the white empty spaces between the panels, is a masterpiece
of design, and it made me think, for not the first time. "This
guy relly likes Bernard Krigstein." Another page that always
comes to mind is the last page of Melmoth, where the image of Cerebus
running is refracted through ever-narrower and smaller panels, really
giving the impression of movement through space, and the passage of
time. This links up in my mind with Krigstein's 'Master Race,' where
the off-liter narrow panels at the top of the last page make it look
like the guy losing his balance is about to, not just hit the ground,
but fall out ogf the panel itself! Talk about what discovering Krigstein
meant to you, as a reader, as an artist.
DS:
Ah, Krigstein. The first I heard about him was interviewing T. Casey
Brennan who went on a considerable length about his story, "Master
Race" and how it was the single most important influence in Casey
deciding to write comic books. A couple of years later, John Benson's
Squa Tront issue 6 came out. Legendary EC fanzine, came out once a
year, I believe. Issue 6 was the special Krigstein issue and it is
still, as a fan and a professional, one of my most important possessions.
Just as an example, I probably haven't looked at it in three years
but I knew --exactly-- where it was in the studio library. Here's
a couple of extracts from the Krigstein interview which was originally
done in 1962 or '63. He's talking about "Master Race".
That was originally
given to me as a five page story, and I persuaded Feldstein and
Gaines to let me make it into an eight or nine page story. And I
got the thing apart and repasted it and relaid it out and redesigned
it in order to realize my ideas of developing and breakdown of the
story. I happen to be extremely proud of it; I think it's a very
serious effort. And I don't know if I'm being very self-indulgent,
but I think that it does something very new as far as break down
is concerned. By the way, they held that story for about ten months
after I brought it in. I think they didn't know what to do with
it. Every time I came in the office, I'd urge them to run it; I
kept telling them the story had impact. I kept emphasizing that,
and then when it finally came out, it was in the first issue of
Impact. I always thought they got the title from me, the way I kept
emphasizing that word. But I never asked them if that was the case.
I recieved this five page story and read it, and it was just the
most explosive story that I had ever come across in my work in the
field. I called Bill up and told him that I wanted to do it as a
twelve pager, and he immmediately came back with, "Twelve pages,
it's impossible!" And then he told me that he couldn't do it
because it would be an expense to have it relettered, which was
an amusing reason to give. And then I said, "You won't have
to reletter it; I'll cut it up. I like the story so well, I'll cut
it up and paste it down on new pages." Now this was such a
ridiculous thing for any artist to do, but I felt the story was
worth anything. Finally we agreed on I forget whether it was eight
or nine pages. I think that we were fighting back and forth for
space, and he offered nine and then called back and said he couldn't
let me have more than eight. And then, finally when I was in the
middle of the story (and nobody had seen what I was doing with it),
he called me up and said, "I'm kinda worried, Bernie, I think
we made a mistake, and I convinced him that I was doing something
very good with it. When I brought the pencils in, Feldstein and
Bill agreed that it was well worth the expansion. But if only-and
this I felt for years afterward-if only they would have allowed
me to continue on this track. If I could have expanded the material
there, I felt that I could have done very new and good things. And
all these years, frankly, I have been nurturing that frustration.
I've done many things since then; books, record albums, book jackets,
and so on, and I've been very happy with stuff I've been doing,
but I always nurtured this feeling that something tremendous could
have been done if they'd let me do it. I asked him to give me, say,
twelve pages-just let me expand a five page story into twelve pages
and break it down in my style, because I had all these things that
were seething in my mind. And then he would come back and say, "I'll
give you a five page story, and you can break it down any way you
want-within five pages." It was rediculous. He wanted me to
subdivide it, in other words; to take a six panel page and create
a fifteen panel page. Well, that was getting alot for your money.
if you get fifteen panels on a page, that sounds like a good proposition.
Meanwhile, they were getting desperate, and they were taking their
rich story material and cutting them down from seven pages to six
pages to five pages. In othere words, they were doing precisely
the opposite of what they sould have been doing! Instead of expanding
and penetrating into the meat of the story, and enriching the dramatic
effect, they were compressing it from the outside and were just
working against themselves.
DS:
He goes on to talk about the importance
of what happens between the panels. It's Scott McCloud's "blood
in the gutters" thesis he developed in Understanding Comics and
this is in 1963! What attracted me, what I found most compelling was
the sheer helplessness that Krigstein obviously felt in the face of
that idiotic "cutting off your nose to spite your face"
syndrome that seems to afflict all companies that make their living
off creativity and don't understand it. I'd have to say that this
was one of the single biggest influences in pushing me towards self-publishing.
I mean, Krigstein's argument is irrefutable. The evidence is right
here in front of them. The time is right. All they have to do is give
them his own book as they did with Kurtzman and comic books could
have jumped three or four decades in maturity inside of a year. No
go. In fact, just the opposite happens. They start cutting the page
count.To me it was an object lesson in the fact that innovation and
business interests, while completely compatible are seen by businessmen
as completely incompatible. If I intended to be innovative (and I
certainly intended to be innnovative), I had to find a way to blow
the business impediment to smithereens. And that's what I ultimately
did by keeping the business side as simple and basic a life support
for the creativity as I could manage-and making sure it was under
my exclusive control. I made the mistake of sharing that control with
a non-creative person-Deni-and then corrected the mistake when I shared
the control with a creative person-Gerhard.
You
would really have to reprint the entire issue 6 of Squa Tront
to get across how important Krigstein was and is to me, was and is
to the comic book medium (not industry). I single out
the creativity vs. business thing only because, to me, it's the cart
you have to get before the horse. Until you find a way to bind and
limit business you are just asking for trouble, asking for your innovation
to be limited by business, hamstrung by business, blunted by business,
deflected by business. Of course that always puts me at odds with
the comic-book industry and has made me the philosophical exile and
the comic-book pariah that I am. Small matter. I fgured out what the
problem was and I fixed it-for myself. If in later years, long after
I'm dead, someone sees something in my work that seems-to them-as
innovative as "Master Race" seemed-and seems-to me...Well,
I'm pretty sure they will also see that what I achieved was only possible
through self-publishing and, hopefully, I will have saved a handful
of future creators from hitting a brick wall at their innovative peak
that Feldstein and Gaines forced Krigstein hit at his own creative
high point. (Most of Krigstein's comics work was done in
the early 50's for EC publishing, most famous for giving birth to
both Tales from the Crypt and Mad magazine. His `Master Race' story
appeared in an EC comic called impact. He also did work for EC's sci-fi
and horror magazines, all of which have been reprinted by Gemstone
Publishing. Ask your local alternative comics shop to order through
them, or try their tollİfree number, 1 800 EC CRYPT --THM)
THM:
When it comes to six-thousand-page comic narratives, there's only
one guy to talk to. So tell us, what is the experience of writing
and drawing 20 pages every 30 days for 27 years like? How was the
task changed over the years? What's gotten easier, what's gotten harder?
What changes have you noticed in your drawing techniques, your drawing
ability?
DS:
"Like"? To what is it comparible?
It seems to me that it's too big to really attach to any metaphor
to it. What was it "like" for Charles Schulz to draw like
six dailies and a sunday newspaper strip for 50 years? What could
he compare it to? It's the only reality he ever knew. The task hasn't
really changed in a lot of ways. Every day, I try to hit a creative
high and every day I fail. The degree of my own percieved failure
will be the exact measure of my mood at the end of the day. There
are many days that start out good and end badly, others that start
badly and end well. There is also more of a range between and average
page and a high-water mark page that I can hit with some degree of
consistency. In my twenties and early thirties, I was always going
for the homerun, the towering shot to straight awy center into the
third or fourth balcony. So I was disapointed if the ball just cleared
the fence or ended up a bloop single. Through the balance of my thirties
and into my fourties, I've learned to try to place the ball. If you
can hit a well aimed double into the gap three out of four times up
it really dosent matter if you hit a homerun. Also, you cant help
but acquire a certain amount of drawing knowledge by drawing pretty
much every day for twenty-plus years. Sometimes that can be a hindrance
and make things more difficult. You find yourself trying to do something
complicated when what is required is simple. That happens more often
than I care for it to. Spend an hour or an hour and a half solving
a problem in the pencilling of a figure, finally solve the problem
and then realize that a close-up is needed. That was the problem that
needed solving. Having less energy is a problem. Just by virtue of
being 44 insted of 22. A professional can do professional comics at
any age.---look at Eisner ---(Will
Eisner is an amazing artist, an amazing writer, and an amazing guy.
Starting in the 1930's with his newspaper strip Spirit, his relentless
experimentation was essential in creating the language of modern comics.
From Hell writer Alan Moore says, "He is the single person most responsible
for giving comics its brains." Incredibly, Will Eisner, now in his
80's is STILL working, still doing top-notch work. He has many graphic
novels in print, like To The Heart Of The Storm, A Family Matter,
and A Life Force, and they are all worth tracking down --THM)
but
a monthly book is a young man's game. I'm glad I understood that when
I was 23 and didn't say 400 issues. There are days I really wish I
would've said 250 issues.
THM:
How do you decide how to get your point across; how much is instinct--oh
yeah. I'll just do that--and how much is trial and error? How much
spontenaeity do you allow yourself when looking at the next blank
page? Does the finished page immediately pop into your head, or do
you sometimes surprise yourself half-way through? Why do you decide
to design a page one way, as opposed to another?
DS:
All of those, depending on the page. It's really a matter of switching
hats while I'm looking at the blank page. I look at the writer, as
a designer, as a penciller, as a inker, as a letterer. Given the content
of the page--the idea that I need to get across--which element is
going to allow me to do that with maximum effectiveness? There are
really only so many variables to work with. The shape of the page--the
overall frame--is set. It's a given, 10x15 for a single page 22x15
for a two-page spread. Inside that frame you have the panel arrangement:
how many panels, what shape, and how close together (foreground or
background), how many word balloons, what shape, how close together
and inside the balloons the same problems: how many words what shape,
how close together. Layout pencilling is is really just simple and
lighly indicating boundaries for everything (approximately THIS shape,
THIS many. This close together). With a monthly comic book a lot of
it becomes a time management as well. Doing twenty pages a month you
have to be sure that it dosen't take more than a day -and-a-half to
do an average page or you're off schedule. Depending on the page and
what I'm getting across I might spend half the day on the lettering
and do relatively simple faces or I might spend most of the day on
one face or one figure that is intended to "carry" the page.
Same thing with "Dave pages" and "Gerhard pages".
I try to balance it so we each have about the same amount of drawing
to do. I'm very critical of comic-book storytelling which makes it
hard to enjoy the work of others since I'm always questioning the
choices they've made. That comes from being critical of my own work.
Before facing the blank page, I'll re-read the lead-in pages and try
to picture the variables that will best advance the story and "fit"
with what has gone before. "What would I expect the next page
to look like if I was just reading this in some else's book?"
I try to be as objective as I can, give n that everything in the world
is subjective.
THM:
Most comic talents tend to burst on the comic scene in a blaze of
glory , quickly burn out and endlessly regurgitate the same stylistic
tricks until they become self-parodies, or they vanish from the scene
together. How have you managed to avoid this trap, and consistently
and rigorously fan the flames of your creativity over such a long
period of time? (And don't say 'luck').
DS:
Well, a lot of it is luck---and a lot of it is subjective opinion.
I mean thank you for seeing me as "consistently and rigorously"
fanning the flames of my creativity. Thousands who await the side-splitting
return of Elrod would disagree. You know. "Where's the Gen13
parody, Dave?" Gen13 Roach. Given that I'm answering the question
of someone who thinks I'm on the right track (and again, thank you)
I think it helps that Cerebus is a finite project. Huge. But finite.
I'm able to devote more time and energy to micro-managing the individual
panels and pages because there is less and less that needs to be conjured
out of nothing as I approach the end of the book. The internal mantra
of 1985: "Finish the big book about Faith and Religion, then
Jaka and her husband and someone else, and someone else, the little
book on the end of that, then the Cirinist/Kevillist book, and then
Cerebus and Jaka together and then..." There's a lot of conceptualizing
that needs to be done. A lot of empty spaces. Now, there's "A
happens, then B happens, then C happens, then D happens, then E happens,
then it's over." Work on A, keep A confined to the space alloted
for it, don't screw up A, don't forget to foreshadow B,C,D and E here,
here and here. It is a lot more difficult in many ways for a "gun-for-hire"
at DC and Marvel to be relentlessly "starting over" every
few months in their mid forties, than it is for me to be finishing
something I started in my early twenties. Taking over a title at 44
and having to research everything that's gone before, figure out what
you want to do, find out what they'll let you do and negotiate everything
with an editor on a daily basis while you're trying to produce the
stuff, who wouldn't fall back on the same stylistic tricks? Who would
have time (or inclination) to do anything else?
THM:
What has the experience of designing comics pages for so long taught
you about the comics medium: its strengths...?
DS:
Versatility.
THM:
Weaknesses...?
DS:
Too much versatility.
THM:
...potential...?
DS:
Virtually unlimited Versatility.
THM:
...its future...?
DS:
Versatility for the asking. Twenty-three years in and I haven't
scratched the surface.
The following pages are from
Cerebus #235, which is discussed in the above interview, and are İDave
Sim and Gerhard. This issue is now readily available as a chapter
in the excellent compilation called Cerebus: Going Home.
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